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Seminar in Personalized Learning and Leading with Technology

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New Culture of Learning Reading Reflection 3

7/9/2015

7 Comments

 
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Chapter 7 - Knowing, Making and Playing
Quote: “In the twenty-first century, however, knowledge is becoming less a question of ‘What is the information?’ and more of a ‘Where is the information?’” (Thomas, 2011, p.91).  I chose this quote for this chapter because it sums up the way learning occurs in the twenty-first century.  In a National Geographic Survey, only 63% of 18 to 24 year olds could find Iraq on a map, but when asked to find Iraq using technology, 100% of 18 to 24 year olds could find it.  The emphasis in education needs to shift from content-based knowledge, to process-based knowledge - where is the information, instead of what is the information.
Question:  How do we shift towards this type of learning when testing is still highly content-based knowledge?
Connection:  This chapter really resonated with me because I have seen a significant shift in my own life and society as a whole from relying on content-based knowledge to process-based knowledge.  When chatting with friends about a certain topic and a question comes up, what do we do? We look it up online.  Most of us have a smartphone and we are able to find the answer within minutes of searching.  If this is what learning looks like in the real world, why are we still expecting our students to memorize content that can easily be found by searching online?
Epiphany/Aha: The very first sentence of this chapter is “The truism, ‘you live, you learn,’ lies at the heart of the new culture of learning” (Thomas, 2011, p.90) was an epiphany for me.  I am completing my 20Time project on coding right now and I have a much better understanding of it now that I’ve tried it myself.  If I had just researched and read about it I would have only a fraction of the learning that I do from completing it myself.  Students need to have the same experience.  You learn so much better by doing than by reading about doing.  

Chapter 8 - Hanging Out, Messing Around, and Geeking Out
Quote: “Digital networked environments do not provide only an extension of real-world interaction; they also provide an enhanced environment for sharing information and engaging in meaningful social interaction” (Thomas, 2011, p.101).  I chose this quote because I think it explains the concept behind the three levels of the progression of digital networking.  First, you use digital networks to socialize and develop a social identity online (hanging out).  Then, you begin to explore what digital networks are interesting to you personally to learn more about topics of interest (messing around).  Lastly, you combine your online social identity with your interests and you deeply explore the networks for self-promoted learning (geeking out).  Digital environments provide an “enhanced environment” for learning (Thomas, 2011).
Question:  What does this look like in a classroom and how would you implement the steps to get there? I would love for my students to be self motivated to deeply immerse themselves into self-promoted learning, but I don’t know how to begin.
Connection:  I feel like this chapter perfectly describes my EDL 680 course: Seminar in Personalized Learning and Leading with Technology.  First we had to establish our social identity online by participating on twitter, instagram and blogging.  Then we had to begin exploring digital networks that are interesting to us to complete our 20Time projects.  Lastly, we will move onto immersing ourselves in digital networks for self-promoted learning to complete our final presentation for our 20Time project that has to have a Ted Talk feel to it.  Not to mention, our grades depend on three digital badges that are named after the three levels in the progression.  Perfectly named.
Epiphany/Aha:  I never thought of digital networking as progressing in levels, but now that it has been outlined by Thomas (2011) it makes sense.  I would love to move my students through the different levels throughout the year to immerse them in digital networking to support their learning.

Chapter 9 - The New Culture of Learning for a World of Constant Change
Quote: “Imagine an environment where the participants are building, creating, and participating in a massive network of dozens of databases, hundreds of wikis and websites, and thousands of message forums, literally creating a large-scale knowledge” (Thomas, 2011, p.106).  I chose this quote because this chapter outlines how gaming is the best way for students to learn because they work collectively to find solutions to problems, but in the process they unearth more questions.  This leads to a continuous learning cycle in which play and imagination are key to solving problems.
Question: Is Thomas suggesting we completely throw out the traditional way of teaching and move students to only learn through gaming? I agree it is a wonderful way to learn, but I’m not sure it completely replaces all forms of learning.
Connection:  My students participated in Minecraft day this year where they collaborated to build a city using Minecraft because our school won a free day of coding at our Code to the Future campus.  The CFO of Minecraft attended the event and our superintendent talked to me about incorporating Minecraft into teaching.  At first I was really confused and didn’t know how Minecraft could be used for teaching.  Now I see that they are embracing the new culture of learning and I am thrilled that my district is forward thinking and so technologically inclined.
Epiphany/Aha:  Gaming isn’t about winning a game.  Gaming is about allowing students to engage in a collaborative learning environment to use their imaginations to come up with creative solutions to problems.  Thomas (2011) states “In fact, the ability to play may be the single most important skill to develop for the twenty-first century” (p.114).  I didn’t understand this concept until reading this chapter.  

Resources
Thomas, D., & Brown, J. (2011). A new culture of learning: Cultivating the imagination for a
       world of constant change. Lexington, KY: CreateSpace Independent Publishing
       Platform.

7 Comments
Nona link
7/14/2015 01:09:06 am

Hi Andrea,
I always learn so much from reading your posts. If your school and/or your classroom were to operate with a badging system, how do you think other teacher and parents would react? I was walking on the track last week with a couple other teachers at my school, and I shared with them about the badging ideas we are talking about in our class. I shared how different teachers have little badges on their email signature lines indicating the training they have completed. Well, the colleagues thought it was a terrible idea and would drive teachers apart. It would make teachers less likely to collaborate and more likely to compete. They told me that if they have received extra training, they do not want anyone to know because it will make others resentful towards them. How true is this! I am the only teacher at my district who has done National Board Certification, and I was afraid to let anyone know because I knew my colleagues would perceive that as me trying to "one up" them. A friend of mine announced that I had passed at a staff meeting. That is the only way other staff members found out. Anyway, even if badging would not work at our site, I would love to implement it in the classroom. However, road block again...we are not allowed to post anything graded related to student achievement on the wall. We do not want parents comparing their children's work to other children's work. Plus, we can't have too much variety between classrooms at any grade level because parents will complain.
I want to meet your principal, superintendent and learn more about the Coding Day at your school. There is a school in NYC that teachers a curriculum entirely centered on Minecraft. It is a private school, and they were out of session the last time I was in New York. Otherwise, I would have tried to take a tour. Anyway, I think it is a brilliant model for learning, assuming that the students are at grade level already and are also proficient in the English language...otherwise I would have to say direct instruction is what I would want my child receiving.
Keep up your amazing work!

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Kelly
8/1/2015 04:38:44 am

I had the same epiphany as you did when completing my 20time. I could have just read about Minecraft. I would have learned something but I don't believe I would have taken ownership from my learning. We all need to go through the process of what we are learning in order to truly reflect on growth and failure.

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Sheila L. Davis
8/1/2015 04:44:45 pm

Andrea, thank you for your thoughtful and thought-provoking writing. I also liked how Ch 8 broke down digital networking into 3 levels. "First, you use digital networks to socialize and develop a social identity online (hanging out). Then, you begin to explore what digital networks are interesting to you personally to learn more about topics of interest (messing around). Lastly, you combine your online social identity with your interests and you deeply explore the networks for self-promoted learning (geeking out). Digital environments provide an “enhanced environment” for learning ."

Isn't it interesting that while we were doing these things, we didn't know that we were progressing in levels? To be honest, I didn't know the terminology until I read this book.

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Jacob link
8/3/2015 02:44:54 pm

After reading your post I hear you on your questions on how to we shift the tables on how students are taught in our schools. I think the best way to implement what the book is doing is to try to find time for students to explore what they want to learn. I know that at my school one way we are going to try to shift is to use the a period called zap which is used primarily to make up homework as a period for that and for 20Time projects. We are hoping this can be a motivational tool for those students who are not motivated with the regular work to do that work and want to be part of the 20Time projects.

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Jon Apodaca
8/3/2015 03:46:34 pm

You are right Andrea,
Not only do we expect students to all learn the same way, but we also expect them to jam pack the retention of this data into a limited amount of hours each day. This makes learning feel like “work” and keeps the student from being able to express themselves freely and create a source of motivation to acquire useful information. We need to accommodate our students to be creative, it’s only then will we see learning on a continuous basis.

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Kristin
8/4/2015 12:39:48 pm

Your quote from chapter 7, “In the twenty-first century, however, knowledge is becoming less a question of ‘What is the information?’ and more of a ‘Where is the information?’” (Thomas, 2011, p.91) made me think of my choice book, "Making Thinking Visible."In the book, there are several ways students use thinking routines in collaborative groups when introducing a new subject or unit of study. One of them asks students to first write what they would like to learn in just a few words. Next, they are to write about how they would go about learning it. I thought this was brilliant. I am already practicing it with my class.It's worth checking out. Again, you've written a wonderful reflection that truly demonstrates your thoughtfulness and connection to practice with everything you do.

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Jon Apodaca
8/7/2015 03:16:55 pm

Andrea,
There are certain differences between students ten years ago to students now days. When I was a student I visited libraries frequently, I read many journals, books and other material that took me hours and hours to collect information. Modern students have much more possibility to find endless information on any subject in minutes. There has been a few times that I have given my students old information on a subject we are on only to be corrected by some googling resent data on the subject.

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    Andrea Jacobs

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